![]() ![]() "On September 21, 2018, Telltale Games abruptly laid off most of its staff due to financial problems, and on October 11, 2018, began liquidating its assets through Sherwood Partners. Telltale were the publishers not the developers Then Telltale went bankrupt but is still sitting on the console rights to 7 Days To Die. Telltale Games was the publisher and has the rights to 7 Days To Die on console (Iron Galaxy was the developer doing the port?). Originally posted by baddoggs:From what i understand TFP are currently fighting in court to regain the console rights. It was also a little to remind them they have paying customers still pissed at being abandoned on console. ![]() Now why did I take the time to do this? Because it's an alpha build and feedback is essential to developers in alpha. This doesn't make up for the simplification of game mechanics but is good. I was also complimenty them on the newer world gen. I was wondering why the developers chose to simplify gameplay in that way. It is a bizarre thing to change and feels like a downgrade. My point is that the leveling of stats by doing is much more fun then simply dropping points as you level. If you're not familiar with the terms Alpha, Beta, and Gold I suggest a session with Google. So lots of things are subject to change, and will again when Alpha 18 hits. The game will continue to morph until TFP are satisfied with what they have and go to Beta. The game has gone through changes in the subsequent Alpha versions. And, if you do, they'll probably want to kill you for your stuff anyway.Originally posted by Trooper Bri:The console version was nothing more than an Alpha version (minus some stuff). Again, it's best to enjoy this with friends, and there's even a splitscreen local co-op mode if you don't relish the idea of joining the multiplayer maps where you may not even see another person. (It was experimentation, in fact, that led me to start punching rocks with my fists to get my first stones the tutorial quests say nothing about that.) There's also a Minecraft-style Creative mode that turns off the zombie hordes and lets you focus solely on building, although I found it most useful for figuring out the basics without worrying about a yet another jerkily animated, copy-pasted zombie interrupting my creative reveries. When I closed my eyes and imagined controls that weren’t a trainwreck, I found myself pulled in by the idea that almost everything in the world can be broken down and used to craft something else, and the approach encourages a great deal of experimentation that's appropriate for a setting focused on working with what you have. 7 DAYS TO DIE ON PC PCTo be clear, there's a decent game under all of this cruft that PC players have enjoyed for years, it’s just that that average-at-best game has been completely crippled by a bad console port. It's the kind of thing you'd expect to find on a PC game on Steam's Early Access. I got the most fun out of 7 Days to Die, I think, just from guessing when the next glitch would pop up. All the while the framerates collapse and rise again, zombie-like, the action freezes completely during the most mundane tasks, and the multiplayer maps sometimes shut down entirely without warning. Some of the maps, particularly those in the randomized worlds, look like rough drafts that accidentally made it from a developer's trash folder and into the final release. Fog obscures distances everywhere, limiting views to a few hundred yards at best. There are places, such as the desert's expanses of yucca and prickly pear, where 7 Days to Die achieves a degree of realistic detail, but on the whole the world that unfolds on the Xbox One looks ancient and unappealing. “Perhaps I would have enjoyed myself more if the world still had some beauty to counterbalance its sorrows. ![]()
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